Dodgeball Teams v10 1v1 - 2nd Dec

 +[email protected]


Group: VCom Lead
Join Date: 9 January 2016
Posts:183
Edited 2 December 2017 - 7:57 pm by +[email protected]
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Thank you to [Eot_]_Jv for the banner art work.

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Who is hosting?
GalaxyRider



What kind of tournament?
Dodgeball Teams v10



What lobby is it being held in?



Date of the tournament?
2nd December 2017



How to sign up??
Join the Tournament 1 Lobby from Your Time



What time does it start at?
Sign ups:
14:00 GMT, Tournament start: 15:00 GMT



Are there prizes?




If you need help with time zones, use this website:
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Contents:


Tournament Settings

  • The tournament is Double Elimination. Losing in the first few rounds will knock you down from the Winners bracket to the Losers bracket.

Game Room Settings
  • VCOM Ladder ratings have to be enabled.
  • Userpatch 1.4 RC (Userpatch 1.5 R5 may be used if BOTH players agree
  • Late spectate has to be enabled.
  • Start spectator server always has to be enabled.
  • Advanced Statistics has to be enabled.

Game Settings
  • Scenario: Dodgeball Teams v10
  • Civilizations: Britons
  • Positions: P1 v P2
  • Speed: Fast
  • Starting Age: Standard
  • Resources: Standard
  • Lock Speed/Teams
  • Victory: Standard
  • Reveal Map: Explored
  • Record Game: YES
  • Cheats DISABLED!
  • All Tech DISABLED!
NB! It is your duty to make sure the Game Settings are correct!

Round Settings
  • All rounds until the Grand Finals are Best of 1.
  • Grand Finals TBA

Round Civilizations

Britons

Rules


Dropping and Lag Rules
  • If a player disconnects, the game will be resumed.
  • If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
  • If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
  • If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.

Pausing Rules
  • Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team.
  • Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team.
  • A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.

Deleting Rules
  • Deleting buildings in maps that have rewards for razing is generally not permitted in tournament play. A partially built building counts as a razing and will cause you to violate the rule.
  • Unbuilt buildings that need to be deleted can be deleted, if no any enemy unit is trying to raze it nor is near it.


Break Rules
  • Every team has the right to take a 10-15 minute break between the semi-finals and final games of the tournament.
  • Teams that take unofficial breaks will be judged depending on the situation. If an organiser determines them to be wasting time they will be disqualified.

Language Rules
  • Discriminatory language in any form is not tolerated. A violation of this rule can result in disqualification. Keep in mind that there are official rules related to this concern.
  • Simple trash talk is allowed since it has always been part of competitive activities such as sports or games. Keeping it to a minimum would be nice though.

VCOM Host Rulings

  • Any rule may be changed by the tournament organizers on or before the night.
  • All rulings by the official VCOM tournament organizers are final.



Sign-Ups List
Match Submissions
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 [vR]Foxcod4__


Group: Standard Membership
Join Date: 27 January 2016
Posts:71
Posted 27 November 2017 - 11:50 am
sign me up
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 [Eot_]Zanchy____


Group: Standard Membership
Join Date: 30 November 2012
Posts:2175
Posted 27 November 2017 - 11:55 pm
this map is trash on 1.5, often u shoot and nothing come out and it encourages glitch shots like strays, should use 1.4rc
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 GustavoCerati


Group: Streamer
Join Date: 24 October 2013
Posts:2736
Posted 28 November 2017 - 4:45 am
well you are wrong.. with 1.4 you can't even shoot vs slow pc players while with 1.5 i can do many times without stuck.
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 +[email protected]


Group: VCom Lead
Join Date: 9 January 2016
Posts:183
Posted 28 November 2017 - 8:23 am
We can test it out and vote on which patch to play but unless there is something I'm not aware of, UP1.5 should be the better patch.
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3063
Posted 28 November 2017 - 9:01 am
this map is trash on 1.5, often u shoot and nothing come out and it encourages glitch shots like strays, should use 1.4rc

You are trash on 1.5.
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 [Eot_]dope___


Group: Standard Membership
Join Date: 8 July 2008
Posts:648
Posted 28 November 2017 - 9:06 am
Sign me up.
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 [Eot_]Zanchy____


Group: Standard Membership
Join Date: 30 November 2012
Posts:2175
Posted 28 November 2017 - 7:21 pm
if u play for speed 1.5rc dsnt work, its so responsive that when u shoot and run the archer goes to shoot but dsnt coz he walks so quickly
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 GustavoCerati


Group: Streamer
Join Date: 24 October 2013
Posts:2736
Posted 28 November 2017 - 7:35 pm
its so responsive that when u shoot and run the archer goes to shoot but dsnt coz he walks so quickly
ya this happend in very low latency less than 200 ms but between 200-350ms does well. btw 1.5 still better :P
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 [vR]CeMp2gg


Group: Standard Membership
Join Date: 29 July 2015
Posts:325
Posted 28 November 2017 - 8:36 pm
i sign up . vote for 1.4 . ty
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 [Eot_]Zanchy____


Group: Standard Membership
Join Date: 30 November 2012
Posts:2175
Posted 28 November 2017 - 9:45 pm
make v10 2v2 and acs 1v1 :) thats a good compromise
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 [Eot_]Zanchy____


Group: Standard Membership
Join Date: 30 November 2012
Posts:2175
Posted 28 November 2017 - 9:46 pm
v10 is also the more popular map so we're more likely to get teams as oppose to in acs
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 [Eot_]_Jv


Group: Silver Membership
Join Date: 3 February 2017
Posts:1235
Posted 28 November 2017 - 9:55 pm
Code:
[code]v10 is also the more popular map so we're more likely to get teams as oppose to in acs
[/code]

Doesn't Matter.
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 [Eot_]Zanchy____


Group: Standard Membership
Join Date: 30 November 2012
Posts:2175
Posted 1 December 2017 - 12:41 am
dude make this 2v2 11 its called teams for a reason and the acs is 1v1
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3063
Posted 1 December 2017 - 8:49 am
dude make this 2v2 11 its called teams for a reason and the acs is 1v1

Stop crying, Gary, ACS was always more popular than Teams and ACS is more commonly played as TG, meanwhile Teams is played as 1v1.


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